CSE 232 Programming Project 03 solved

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Description

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Assignment Overview
This assignment will give you more experience on the use of loops and conditionals, and introduce the
use of functions.
Background
Games have been interesting to computer scientists for, well since there was computer science. Not
shoot-em-up, blood-and-gore games, those are just silly. We are talking about games that can be
analyzed and their properties understood. In so doing we can design algorithms that do a better job
solving a game, and perhaps apply those algorithms to other problems.
Anyway, let’s play the game rock-papers-scissors.
Rock-Paper-Scissors
Let’s call it RPS, I am a CS person afterall. RPS is a children’s game, a two player game that involves
the two players choosing one of three hand gestures to see who wins a round of play, see
https://en.wikipedia.org/wiki/Sansukumi-ken, you would see that it’s origins are less than child-like. It
seems to have started as a game from Asia (in China, in Japan), one of a series of such games, that had
to do with brothel’s and drinking games. How quaint!
The Rules
The rules are pretty simple, as illustrated by the Wikipedia page image shown below.
In this two-player game, each player can make one of three hand gestures. The players simultaneously
(usually after the count of three) show their hand gesture and determine a winner. One of two
outcomes is possible:
• both players select the same hand gesture, resulting in a tie.
• one player wins the round. The rules as shown are:
o rock wins over scissors
o scissors wins over paper
o paper wins over rock
Project Description / Specification
Input and Output
We are going to use integers here to mean different things in different contexts so pay attention:
• The legal player numbers are 1 or 2 (player1 or player2)
• For game moves: 1 is rock, 2 is paper, 3 is scissors.
• For scoring purposes: 0 is a tie, 1 means player1 won, 2 means player2 won.
main
We are going to write some strategies to play RPS, and then run those strategies to see how they fare.
We provide a skeleton file to start with that contains a predefined main. You can begin by editing this
file and filling in the functions in the provided space. This updated file, with the unchanged predefined main, is what you will turn into Mimir. Do not change the main program! It will mess with
the tests and you won’t get the credit you deserve! The TAs will check for this during grading. All you
do is provide the required functions.
The main program uses a switch statement to determine which functions to run. The first argument to
main is the switch input value. Subsequent input values depend on the input needs for the function
selected.
We will provide you with some starter code that has the main function written without the functions
that you can fill in.
Functions
The 3 functions take the same arguments, even if that particular strategy doesn’t need to use the
information in all the arguments. Makes calling the functions more standard.
function: strategy1:
• return is int, the move rock(1), paper(2) or scissors(3) you select for the next round.
• Arguments are four integers in the following order:
o player : which player are you (1 or 2).
o previous_result : 0 if a tie otherwise 1 or 2 indicating player1 or player2 won the
last round.
o previous_play: 1, 2 or 3 if this player (the player of the first argument) played
rock(1), paper(2) or scissors(3) in the last round.
o opponent_previous_play: 1, 2 or 3 if the other player played rock(1), paper(2)
or scissors(3) in the last round.
This function represents a simple strategy. It cycles through rock(1), paper(2) or scissors(3) in that
exact order. Thus if your previous_play was: 1 you return 2; if 2 returns 3; if 3 returns 1;
function: strategy2:
• return is int, the move rock(1), paper(2) or scissors(3) you select for the next round.
• Arguments are four integers in the following order:
o player : which player are you (1 or 2).
o previous_result : 0 if a tie otherwise 1 or 2 indicating player1 or player2 won the
last round.
o previous_play: 1,2 or 3 if this player played rock(1), paper(2) or scissors(3) in the
last round.
o opponent_previous_play: 1,2 or 3 if the other player played rock(1), paper(2)
or scissors(3) in the last round.
This is the stick-or-switch strategy. If you won or tied the last round return your previous play.
Otherwise, return your opponent’s previous play.
function: strategy3:
• return is int, the move rock(1), paper(2) or scissors(3) you select for the next round.
• Arguments are four integers in the following order:
o player : which player are you (1 or 2).
o previous_result : 0 if a tie otherwise 1 or 2 indicating player1 or player2 won the
last round.
o previous_play: 1,2 or 3 if this player played rock(1), paper(2) or scissors(3) in the
last round.
o opponent_previous_play: 1,2 or 3 if the other player played rock(1), paper(2)
or scissors(3) in the last round.
This is the stick-or-win strategy. If you won or tied the last round, return your previous play.
Otherwise, return a move that would beat your opponent’s previous play.
function: score_round:
• return is int. 0 for tie, otherwise 1 or 2 (which player won player1(1) or player2(2) ).
• Arguments are two integers:
o player1 move and player2 move (in that order). Each has a value of rock(1), paper(2) or
scissors(3), the play made by each player.
Which player (1 or 2) won this round, or a 0 if it was a tie.
Deliverables
proj03/proj03.cpp — the skeleton.cpp code with your functions added in. (remember to include
1) In mimir this is Project 03 – RPS
Hints:
First, you can write as many functions as you like over and above the ones I have specified.
• I in fact did write other, supporting functions.
• make sure you write the requested functions exactly as specified. They will be tested individually
according to that specification.
• Use the starter code to get going. Using that code you can test each function by providing, as input,
which test case you are testing.
Attack/identify the different subproblems in the description. For example:
• write the function for strategy1. Check it using the provided to confirm that it works
• write the function for strategy2. Confirm it
• etc.