CS 1331 Homework 2 solved

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Introduction
In this assignment we will begin to require you to comment your code, gradually building up the
complexity over the semester. For homework 2, you will start to “javadoc” your code. Javadoc is
an application that is part of the JDK that you downloaded. You can run it on the command line
by typing “javadoc *.java”. This will create documentation for all the classes in your current
directory. If you are using JGrasp, you can invoke javadoc by using Project->Generate
Documentation from the pull-down menu (you must add your code to a Project first). Javadoc
creates the nice web-page based documentation that we have been using in class (the API).
This homework covers applets and Scanner. You will create an applet that represents yourself to
the online world, as well as a program that breaks some amount into monetary increments.
Also, remember there is no collaboration. Your work is to be your own.
2.1: Javadoc Commenting
Javadoc comments are a special form of comment. Javadoc recognizes a comment that starts
with /** as a javadoc comment. For each new program assignment we will introduce new
javadoc features. For homework 2 we will create class header comments.
The class header
Start your class header with the javadoc comment /**. Then write a short description of the class.
Note that each line starts with an asterisk (*) and space. End the header comment with */. For
example:
/**
* This is HW2, problem 1.
* This class rids the Earth of bad guys.
*/
Javadoc class header comments should be placed below any import statements and right above
the class header itself:
import javax.swing.JApplet;
/**
* This is HW2, problem 1.
* This applet draws some shapes and text.
*/
public class MyApplet extends JApplet {
Note that javadoc comments are different from the commenting style given in the book. They
must begin with /** (not /* or a slash followed by a line of dashes) and should go between the
imports and public class line. Little to no credit will be given for comments that imitate the style
of the book (since it is not proper javadoc).
Commenting
You should also place good comments into your code when the algorithm you are using is not
obvious. For example:
int perimeter = a + b + c;
A good comment might be:
// calculate the perimeter by summing the lengths of the sides
A bad comment would be:
//add a, b, and c together
A frequent syntax problem developers have is mismatched braces. One commenting technique
that can really help you is to comment the close brace with a short description of what it is
enclosing. For example:
} // end if statement
} // end main method
} // end class Demo
We’ll be looking at more javadoc and commenting issues in future homeworks. For now, if you
have more questions, you can talk to your TA.
2.2: Change Calculator
Write an application that prompts for and reads a double value representing a monetary amount.
Then determine the fewest number of each bill and coin needed to represent that amount, starting
with the highest. Assume that a twenty dollar bill is the maximum size needed. Name your class
ChangeCalculator. Be sure to javadoc your class with a brief description.
As an example, the user is prompted with “Amount: $”, types 34.43, and hits enter:
Amount: $34.43
1 twenty dollar bills
1 ten dollar bills
0 five dollar bills
4 one dollar bills
1 quarters
1 dimes
1 nickels
3 pennies
Your program does not need to handle invalid input, that is, input that is negative or exceeds two
post decimal digits.
Since the algorithm you implement will likely involve division and subtraction, it is possible to
lose precision from working with doubles. This could result in your program being off by one
penny. While we will not deduct points for this, there is a simpler way to complete this
assignment that will eradicate this problem.
2.3: Product Advertisement Applet
Create a java applet that draws an advertisement for some real or fictitious product. Name your
applet AdvertisementApplet. The applet can be as simple or as elaborate as you want,
though there are some requirements:
• Use at least three different drawing methods (excluding drawString) in the applet. Filled
and unfilled count as two separate methods, so drawRect and fillRect (for example) count
as two different methods. ‘drawLine’ also counts as a valid method. There are other
methods in your textbook and the API.
• Include some text somewhere in the applet (like the product name or slogan). Remember,
drawString does not count towards your three drawing method requirement.
• Use at least three different colors in your applet (the default white background doesn’t
count).
• At least one of the three colors must be a custom color, that is, it should not be one of the
colors that the Color class provides.
• Do not use external images–the art in this applet should be all programmed by you
• The size of the applet should be something reasonable, and fit on a typical screen.
• Be sure to javadoc your applet with a brief description.
When you’ve finished your applet, create the html file to display it. Call the file
“AdvertisementApplet.html”. The code for creating this page is in your book and was covered in
lecture. Make sure you edit the file in plain text (ie, Notepad for Windows).
Do not use a web-site development program to create your html file. You must write the html file
manually using a text-editor and not a program like Word where you simply save the file to html
format. Use of html generating software will result in point deduction.
Note for Mac users: If you’re using TextEdit to create your .html file, be sure you are editing in
plain text mode:
1) Open TextEdit
2) Click Format -> Make Plain Text.
3) Type in the html code
4) Click save
a. Type in a filename with .html on the end
b. Click save
c. Click “Use .html”
When you are done writing the java and html file, make sure your applet is displaying properly.
We will be grading your applets from the command line, so to test your applet properly, execute:
javac AdvertisementApplet.java
appletviewer AdvertisementApplet.html
Just because the applet works with your browser, does not mean it works from appletviewer.
Most browsers fix some html errors, while appletviewer does not.
For the ambitious: You can modify the size and style of your drawn text with the following
command:
g.setFont(new Font(“Times New Roman”, Font.BOLD, 24));
The first field in the Font constructor is the name of the font, the second is the style (i.e. bold,
italic, plain, etc.), and the third is the size. See
http://download.oracle.com/javase/6/docs/api/java/awt/Font.html for more details.
Turn-in Procedure
Turn in the following files on T-Square. When you’re ready, double-check that you have
submitted and not just saved as draft.
• AdvertisementApplet.java
• AdvertisementApplet.html
• ChangeCalculator.java
All .java files should have a descriptive javadoc comment.
Verify the Success of Your HW Turn-In
Practice “safe submission”! Verify that your HW files were truly submitted correctly, the upload
was successful, and that the files compile and run. It is solely your responsibility to turn in your
homework and practice this safe submission safeguard.
1. After uploading the files to T-Square you should receive an email from T-Square listing
the names of the files that were uploaded and received. If you do not get the confirmation
email almost immediately, something is wrong with your HW submission and/or your
email. Even receiving the email does not guarantee that you turned in exactly what you
intended.
2. After submitting the files to T-Square, return to the Assignment menu option and this
homework. It should show the submitted files.
3. Download copies of your submitted files from the T-Square Assignment page placing
them in a new folder.
4. Recompile and test those exact files.
5. This helps guard against a few things.
a. It helps insure that you turn in the correct files.
b. It helps you realize if you omit a file or files.** (If you do discover that you omitted a file, submit all of your files again, not just the missing one.)
c. Helps find last minute causes of files not compiling and/or running.
**Note: Missing files will not be given any credit, and non-compiling homework solutions will
receive few to zero points. Also recall that late homework (past the grace period of 2 am) will not
be accepted regardless of excuse. Treat the due date with respect. The real due date and time is 8
pm Wednesday. Do not wait until the last minute!