CS 201 Homework Assignment 3 solved

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In this homework, you will implement a tournament team registration system using LINKED-LISTs. There are going to be
multiple teams registering for the tournament. For each team you are going to store a record. Each team has a name,
color, foundation year and a roster. In your implementation, you MUST use LINKED-LISTs. This assignment will be
graded by your TA ALPER KAGAN KAYALI (kagan.kayali at bilkent edu tr). Thus, you may ask your homework related
questions directly to him.
PART A:
This part is a simplified version of the entire system, which keeps just the name, color and foundation year of each team
without keeping its roster. Below is the header file of the SimpleReg class that you must write in Part A of this
assignment. Name this file as SimpleReg.h. DO NOT CHANGE ANYTHING IN THIS HEADER FILE. You may add
additional data members and member functions, if necessary.
As seen in this class definition,
1. You must keep the teams in a linked-list Nodes whose head pointer is Node *head. Thus, before starting the
implementation of the SimpleReg class, you must define a class called Team. This Team class is quite simple for
Part A (but you will have to extend this Team class for Part B). It will keep the name and the color of a single team
as data members, and most probably (of course it depends on your implementation) the set and get functions for
these data members. The interface for this class must be written in a file called SimpleTeam.h and its
implementation must be written in a file called SimpleTeam.cpp.
2. You have to write the implementation of the SimpleReg class in a file called SimpleReg.cpp. Implement the
default constructor, which creates an empty team registration system.
3. Then, implement add, remove, and display functions as well as the destructor whose details are given below. All of
these functions are defined as public. In this class definition, you also see the prototype of a private function 2
#ifndef __SIMPLE_REG_H
#define __SIMPLE_REG_H
#include
using namespace std;
#include “SimpleTeam.h”
class SimpleReg {
public:
SimpleReg();
~SimpleReg();
void addTeam( const string tName, const string tColor, const int tyear );
void removeTeam( const string teamName );
void displayAllTeams() const;
private:
struct Node {
Team t;
Node* next;
};
Node *head;
int teamCount;
Node* findTeam(const string teamName) const;
};
#endif
2
called findTeam. You may want to implement such an auxiliary function and use it in your add and remove
functions (then in some other functions for Part B). This function takes the name of a team, searches it in the teams
array, and returns a pointer to the node that contains that team if the team exists in the system. Otherwise, it
returns NULL. This auxiliary function may help you write more clear codes. However, if you do not want to use it,
just define an empty function (with no statements) in your SimpleReg.cpp file.
Add a team: This function adds a team to the system. The name of the team, its color and its foundation year are
specified as parameters. In this system, team names are unique (case insensitive). Thus, if the user attempts to
enter a team with an already registered name, display a warning message and do not perform the requested
action. Teams can have the same color and foundation year. However, a team cannot be founded in the future or
before 1800. If such an attempt is made, display a warning message and do not perform the requested action.
Remove a team: This function removes a team from the system. The name of this team is specified as a parameter.
If there is no team with the given name, display a warning message and do not perform the requested action.
Display all teams: This function lists all teams already registered in the system. The output should be in the
following format. If the there are no teams in the system, display –EMPTY–.
Team name, color (for the 1st team), year (for the 1st team)
Team name, color (for the 2nd team), year (for the 2nd team)
· · ·
Destructor: You are going to implement the destructor for the class, which will deallocate the dynamic memory.
4. To test Part A, write your own main function in a separate file. However, do not submit this file. If any of your
submitted files contains the main function, you may lose a considerable amount of points.
What to submit for Part A?
You should put your SimpleTeam.h, SimpleTeam.cpp,SimpleReg.h and SimpleReg.cpp into a folder
and zip the folder. In this zip file, there should not be any file containing the main function. The name of this zip file
should be: PartA_secX_Firstname_Lastname_StudentID.zip where X is your section number. Then follow the steps that
will be explained at the end of this document for the submission of Part A.
What to be careful about implementation and submission for Part A?
You have to read “notes about implementation” and “notes about submission” parts that will be given at the end of this
document.
PART B:
Now extend Part A such that each team will have a roster and provide the full functionality of this tournament team
registration system.
For that, first, extend the Team class such that now it keeps the players (roster) of a single team. These players must be
kept in another LINKED-LIST. Note that the number of players in a team is not known in advance. Here, do not forget to
implement the constructor, destructor, and copy constructor of this Team class as well as do not forget to overload its
assignment operator. Otherwise, you may encounter some unexpected run-time errors. Also implement the subscript
operattor to reach teams. This time, the interface of the Team class must be written in a file called Team.h, and its
implementation must be written in a file called Team.cpp.
After extending the Team class, now work on the implementation of the following functionalities that your system
should support.
1. Add a team
2. Remove a team
3. Display all registered teams
4. Add a player to the team
5. Remove a player from the team
6. Show detailed information about a particular team
3
7. Find the team(s) whose roster contains a specified player name
Add a team: This function adds a team to the system. The name of the team, its color and foundation year are specified
as parameters. Teams can have the same color and foundation year. Again, a team cannot be founded in the future or
before 1800. If such an attempt is made, display a warning message and do not perform the requested action. In this
function, the player list is not specified; the player(s) will be added later. In this system, team names are unique (case
insensitive). Thus, if the user attempts to enter a team with an already registered name, display a warning message and
do not perform the requested action. (This function is very similar to what you will implement in Part A. But now, for
Part B, you will need to create an empty roster for the team when you add it to the system.)
Remove a team: This function removes a team from the system. The name of this team is specified as a parameter. If
there is no team with the given name, display a warning message and do not perform the requested action. Note that
this function also clears the player list of the specified team. (This function is very similar to what you will implement in
Part A. But now, for Part B, you will need to remove its player list when you remove the team from the system.)
Display all teams: This function lists all teams already registered in the system. The output should be in the following
format. If the there are no teams in the system, display –EMPTY–. (This function is exactly the same with what you
will implement in Part A.)
Team name, color (for the 1st team), team year (for the 1st team)
Team name, color (for the 2nd team), team year (for the 2nd team)
· · ·
Add a player to the team: This function adds a player to the roster of a team. The team name for which the player is
playing, the name of the player, and its position (e.g., guard, forward, center) are specified as parameters. In this
function, you should take care of the following issues:
• If the team with the specified name does not exist in the system, display a warning message and do not perform
the requested action.
• All player names are unique (case insensitive) within the same team. Thus, if the user attempts to add a player
with an existing name in the same team, display a warning message and do not perform the requested action.
However, different teams can have players with the same name.
Remove a player from the team: This function removes a player from the roster of a team. The team name for which
the player is playing and the name of the player are given as parameters. If there is no team with the specified name or
if the specified player name is not in the roster of the specified team, display a warning message and do not perform the
requested action.
Show detailed information about a particular team: This function displays all of the information about a team whose
name is specified as a parameter. The output should be in the following format. If the team with the specified name
does not exist in the system, display –EMPTY– after the first line.
Team, color, year
Player name, position (for the 1st player)
Player name, position (for the 2nd player)
· · ·
Find the team(s) whose roster contains a specified player name: This function lists all the teams whose rosters contain
the specified player name. As multiple teams can have players who have the same name, given a name you might have
multiple teams associated with this player name. The output should be in the following format. If the specified player
does not participate in any roster, display –EMPTY– after the player name.
Player name
Position, team name, team color (for the 1st team), team year (for the 1st team)
Position, team name, team color (for the 2nd team), team year (for the 2nd team)
· · ·
4
Below is the required public part of the CompleteReg class that you must write in Part B of this assignment. The name
of the class must be CompleteReg. The interface for the class must be written in a file called CompleteReg.h and
its implementation must be written in a file called CompleteReg.cpp. Your class definition should contain the
following member functions and the specified data members. However, this time, if necessary, you may also define
additional public and private member functions and data members in your class. You can also define additional classes in
your solution. On the other hand, you are not allowed to delete any of the given functions or modify the prototype of
any of these given functions.
What to submit for Part B?
You should put your Team.h, Team.cpp, CompleteReg.h, and CompleteReg.cpp (and additional .h
and .cpp files if you implement additional classes) into a folder and zip the folder. In this zip file, there should not be any
file containing the main function. The name of this zip file should be: PartB_secX_Firstname_Lastname_StudentID.zip
where X is your section number. Then follow the steps that will be explained at the end of this document for the
submission of Part B.
What to be careful about implementation and submission for Part B?
You have to read “notes about implementation” and “notes about submission” parts that will be given just below.
NOTES ABOUT IMPLEMENTATION (for both Part A and Part B):
1. You MUST use LINKED-LISTs in your implementation. You will get no points if you use fixed-sized arrays, dynamic
arrays or any other data structures such as vector/array from the standard library.
2. You ARE NOT ALLOWED to change anything in the SimpleReg class (for Part A). However, if necessary, you may
define additional data members and member functions to the CompleteReg class (for Part B).
3. You ARE NOT ALLOWED to use any global variables or any global functions.
#ifndef __COMPLETE_REG__H
#define __COMPLETE_REG__H
#include
using namespace std;
#include “Team.h”
class CompleteReg {
public:
CompleteReg();
~CompleteReg ();
CompleteReg ( const CompleteReg &systemToCopy );
CompleteReg& operator=( const CompleteReg &right );
Team& operator[]( const int index );
void addTeam( const string tName, const string tColor, const int tyear );
void removeTeam( string teamName );
void displayAllTeams() const;
void addPlayer( const string tName, const string pName, const string pPosition );
void removePlayer( const string teamName, const string playerName );
void displayTeam( const string teamName ) const;
void displayPlayer( const string playerName ) const ;
private:
struct Node {
Team t;
Node* next;
};
Node *head;
int teamCount;
Node* findTeam(string teamName) const;
};
#endif
5
4. Your code must not have any memory leaks for Part B. You will lose points if you have memory leaks in your
program even though the outputs of the operations are correct.
5. Your implementation should consider all team, color, and player names as case insensitive. For example, the team
names “GaLaTaSaRaY” and “GALATASARAY” should be considered as the same team.
NOTES ABOUT SUBMISSION (for both Part A and Part B):
1. Conform to the rules given separately for Part A and Part B. That is, the name of the classes, the name of the .h and
.cpp files, and the name of the zip files should conform to the specifications separately given for Part A and Part B.
Otherwise, you may lose a considerable amount of points.
2. Before 23:55 on May 10, 2020, you need to upload two zip files (one for Part A and the other for Part B) to Moodle.
Read “what to submit for Part A” and “what to submit for Part B” sections very carefully.
3. No hardcopy submission is needed. The standard rules about late homework submissions apply.
4. Do not submit any files containing the main function. We will write our own main function to test your
implementations.
5. You are free to write your programs in any environment (you may use either Linux or Windows). On the other hand,
we will test your programs on “dijkstra.ug.bcc.bilkent.edu.tr” and we will expect your programs to
compile and run on the dijkstra machine. If we could not get your program properly work on the dijkstra
machine, you would lose a considerable amount of points. Therefore, we recommend you to make sure that your
program compiles and properly works on “dijkstra.ug.bcc.bilkent.edu.tr” before submitting your
assignment.
6. Once again, this assignment will be graded by your TA ALPER KAGAN KAYALI (kagan.kayali at bilkent edu tr). Thus,
you may ask your homework related questions directly to him.
7. We expect all of you to comply with academic integrity. We will check your codes for plagiarism.