CECS 277 – Lab 3 – Lists solved

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Hangman

Create a program that plays the game ‘Hangman’. Randomly select a 5-letter word from the
‘dictionary.py’ file to use as the word the user needs to guess. At the beginning, display the
empty gallows and 5 blank spaces that represents the word they are supposed to guess. Then,
repeatedly prompt the user to guess a letter that’s in the word. If they guess correctly, fill in the
correct blank spaces with that letter.

If they guess incorrectly, add a part of the hangman to the
gallows and add the letter to the list of incorrect guesses. If they do not guess the word by the
time the hangman is complete (6 incorrect turns), then they lose. As a hint to the user, also
display the list of letters that they haven’t used yet.

Create the following functions for your program:
1. display_gallows(num_incorrect) – given the number of incorrect guesses the
user has made, display the state of the hangman on the gallows (ex. zero incorrect
guesses should show an empty gallows, 6 incorrect guesses should show the complete
hanged man).

2. display_correct(correct) – given the list of correct guesses, display each of the
letters in their correct locations separated by spaces.

3. display_incorrect(incorrect) – given the list of incorrect guesses, sort the list
and then display each letter separated by spaces.

4. display_letters_remaining(incorrect, correct) – given the list of incorrect
guesses and the list of correct guesses, display the list of remaining letters in the alphabet
to choose from.

In your main function, create a loop that repeats until the user chooses to quit. Choose a random
word from the words list (this file is given on Canvas, include the list by putting ‘from
dictionary import words’ at the top of your program), then create two lists, one for the
incorrect guesses (which starts off empty), and the other for the correct guesses (starts with 5
blank spaces (‘_’)).

Create two counters, one for the number of correct guesses made, and the
other for the number of incorrect guesses. Create a loop that will repeat until the user guesses all
5 letters in the word, or until the user has made 6 incorrect guesses.

Every round, display the
incorrect guesses, the gallows, the correct guesses, the letters remaining, and then prompt the
user to enter their guess. Check to make sure that all user input is valid (ie. it is a letter A-Z, and
not a letter they’ve already guessed).

If the guess was correct, add it to the list of correct guesses
in the correct spot(s), if it was not, add it to the list of incorrect guesses and tally the correct or
incorrect guess. Display whether they won or lost, if they lose, show the correct answer.
Example Output: -HangmanIncorrect selections:
========
||/ |
||
||
||
||
_ _ _ _ _
Letters remaining: A B C D E F G H I J
K L M N O P Q R S T U V W X Y Z

Enter a letter: e
Correct!
Incorrect selections:
========
||/ |
||
||
||
||
_ E _ _ _
Letters remaining: A B C D F G H I J K
L M N O P Q R S T U V W X Y Z
Enter a letter: s
Incorrect!
Incorrect selections: S
========
||/ |
|| o
||
||
||
_ E _ _ _
Letters remaining: A B C D F G H I J K
L M N O P Q R T U V W X Y Z
Enter a letter: t
Incorrect!
Incorrect selections: S T
========
||/ |
|| o
|| |
||
||
_ E _ _ _
Letters remaining: A B C D F G H I J K
L M N O P Q R U V W X Y Z
Enter a letter: t
You have already used that letter.
Incorrect selections: S T
========
||/ |
|| o
|| |
||
||
_ E _ _ _
Letters remaining: A B C D F G H I J K
L M N O P Q R U V W X Y Z
Enter a letter: 2
That is not a letter.
Incorrect selections: S T
========
||/ |
|| o
|| |
||
||
_ E _ _ _
Letters remaining: A B C D F G H I J K
L M N O P Q R U V W X Y Z
Enter a letter: l
Incorrect!
Incorrect selections: L S T
========
||/ |
|| o
|| |
|| /
||
_ E _ _ _
Letters remaining: A B C D F G H I J K
M N O P Q R U V W X Y Z
Enter a letter: p
Incorrect!
Incorrect selections: L P S T
========
||/ |
|| o
|| |
|| / \
||
_ E _ _ _
Letters remaining: A B C D F G H I J K
M N O Q R U V W X Y Z
Enter a letter: r
Correct!
Incorrect selections: L P S T
========
||/ |
|| o
|| |

|| / \
||
_ E R R _
Letters remaining: A B C D F G H I J K
M N O Q U V W X Y Z
Enter a letter: m
Incorrect!
Incorrect selections: L M P S T
========
||/ |
|| \o
|| |
|| / \
||
_ E R R _
Letters remaining: A B C D F G H I J K
N O Q U V W X Y Z
Enter a letter: b
Correct!
Incorrect selections: L M P S T
========
||/ |
|| \o
|| |
|| / \
||
B E R R _
Letters remaining: A C D F G H I J K N
O Q U V W X Y Z
Enter a letter: y
Correct!
========
||/ |
|| \o
|| |
|| / \
||
B E R R Y
You win!
Play again (Y/N)? n

Notes:
1. Place your name, date, and a brief description in a comment at the top of your program.
2. Use the check_input module provided on Canvas to check the user’s input for getting the
yes/no input (not the letter guess input).
3. Include the ‘dictionary.py’ file by placing ‘from dictionary import words’ at the top
of your program.

4. Use the random module to choose a random word from the words list.
5. Do not add any additional functions or parameters to your code or use global variables.
6. Please read through the Coding Standards document posted on Canvas for guidelines on
how to format your program.

7. Use docstrings to document your functions.
8. Add brief comments to your program to describe sections of your code.
9. Your output should be similar to the above, but you can design your gallows as you like.

10. Thoroughly test your program before submitting:
a. Make sure that your program generates a different word from the list every time
you run your program.
b. Make sure that it correctly displays the list of incorrect and correct guesses.
c. Make sure that the correct letters show up at the correct locations.
d. Make sure the list of incorrect letters are sorted.

e. Make sure the number of incorrect letters is the same as the number of parts of the
hangman.
f. Make sure that the game ends when the user guesses the correct word or they got
6 incorrect guesses, and it correctly reports that they won or lost.
g. Make sure that the program repeats if the user selects ‘Yes’, and ends the program
if the user selects ‘No’.