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ASSIGNMENT 4 Black Jack COMP-202 solved

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Question 1: Updating CardPile to use ArrayList (30 points)
For this question, you will add an additional method to the CardPile class. You will also modify the
way we store the private property cards to take advantage of a new library object that we have used,
specifically ArrayList
The solutions for A3 will be released before A4 is due, so you can work with those. However, they can
not be released until all students have handed in their A3’s (approximately November 25th).
In assignment 3, we implemented a CardPile class to represent a pile of cards. We did this using a
private property of type Card[]. Now, we will modify our implementation to use ArrayList
instead. This will improve the ease of use of some of the methods.
First, remove the private property Card[] cards and replace it with a private property ArrayList
cards. Your code in the CardPile class will no longer compile. Update all of your methods so that they
work with the new type.
You will notice that most methods are much simpler with ArrayList since the array list class
takes care of some of the messier aspects of the array. You will also notice that once you finish making
the update, if you’ve done everything properly, all your other classes from assignment three still work as
expected. Make sure to re-test your card game class from assignment three to ensure you’ve made the
updates correctly! This is one of the main advantages to declaring class attributes as private instead of
public.
What you have done in this question is known as refactoring, which must be done quite frequently to
any code base to keep it organized.
Hint: There is a library method in the Collections class that will let you shuffle an ArrayList. You
can find more information at
http://docs.oracle.com/javase/6/docs/api/java/util/Collections.html#shuffle(java.util.List)
Question 2: Adding two new methods to CardPile (10 points)
In the previous assignment, we wrote a method makeFullDeck that produced a CardPile of 52 cards.
In this assignment, we will add two new methods:
• makeFullDeck(int n) which is a static method and produces a pile of cards in which each of the
52 cards are represented n times. For example, if n is 3, then there should be 3 of each possible
card, for a total of 156 Cards. This allows us to play card games that require more than one deck.
Note that you must keep your old makeFullDeck method in addition to the new method. Since this
new method takes different input, we can overload the method name. Moreover, this new method
is much easier to write if you make clever use of your old makeFullDeck method.
• getNumCards() which takes nothing as input and returns the number of Cards in the CardPile.
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Question 3: BlackJack (60 points)
For this question you will implement a game of blackjack. An (abridged)1
version of the rules follows.
A player is playing the game against the casino (dealer). Each card is assigned point values (see below),
and the goal is to have a hand of cards with as close to a score of 21 as possible without going over. A
score of 21 is the best possible score. If it is obtained with only two cards, then it is called blackjack.
Both the player and the dealer are each initially given two cards. The player can see both their own
cards, but only the second of the dealer’s cards.
After the cards are dealt, the player chooses whether to hit or stay. If they choose to hit, then they
get an additional card. If they choose to stay, then the player’s turn is over and the dealer gets to play.
The player will continue to choose until they either stay or go over 21. If the player goes over 21 (this
is known as “busting”), then the player loses automatically no matter what the dealer does.
If the player stays at a score of 21 or lower, the dealer then plays. The dealer will always hit until their
total is 18 or higher, at which point they will always stay.
If neither player busts, then the player whose score is closest to 21, but not over 21 wins. If both the
player and the dealer have the same score, then they tie (also known as a “push”).
One last rule is that a player who is dealt “blackjack” (2 cards that total 21) automatically wins without
the dealer getting to play at all unless the dealer is also dealt “blackjack” (2 cards that add up to 21) in
which case it is a tie. This means that if the player gets “blackjack,” the dealer does not get a chance
to play to try to get 21 as well.
Point values of each card: Two through Nine are worth 2-9 points each. 10, Jack, Queen, and King
are each worth 10 points. Ace is worth either 1 or 11, whichever gives a better score. The suit is irrelevant.
For example, a hand of: 2 of Spades, 8 of Diamonds, King of Hearts is worth 20 points.
A hand of Ace of Spades, 8 of Diamonds, King of Hearts is worth 19 points.
A hand of Ace of Spades, King of Hearts is worth 21 points (and is blackjack).
A hand of Ace of Spades, Ace of Spades, Nine of Clubs is worth 21 points.
For further details and examples see: http://www.pagat.com/banking/blackjack.html. Remember
that you are only required to implement this simplified version of the game for this assignment.
In order to do implement this, you will define a class Blackjack and are required to write the following
helper methods in addition to your main method:
• A static method getScore that takes as input a Card object and returns its score in blackjack. In
this method, a card whose value is ACE should return 11.
• A static method countValues that takes as input a CardPile object and returns its total blackjack
score. This method should return the best possible score for a CardPile where “best” means as
close to 21 as possible without going over.
• A static method playRound that takes a CardPile as input and returns nothing. This method
should execute one round of blackjack and in doing so will remove cards from the CardPile that
was input. It must also use a Scanner to obtain user input, as the user needs to decide after each
new card is dealt, whether to hit or stay. (Note: You can use .next() to read the next “word”
typed by the user.) It is required that this method print all of the information that the user should
have access to as well as the result of each round (including the full hand of the dealer).
In your main method, you must create a CardPile of 4 complete decks of cards and then play blackjack
until there are fewer than or equal (≤) to 10 cards left in the deck.
1Note that we have made several simplifications to the rules to make it easier to implement. Specifically, there are none of
the more advanced rules such as “splitting” or “insurance”.
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Part 2: Bonus
Question 4: Gambling: Playing Blackjack for Money (10 points)
In order to obtain 10 bonus points2
, modify the Blackjack class in the following ways to allow for betting
money. Note that if you choose to do the bonus question, you should still submit only one version of the
Blackjack.java file since none of the changes should conflict. Make sure to double check, in this case,
that the code for your bonus question does not adversely affect the code for your previous questions.
• Define an enum corresponding to the different possible outcomes of a blackjack round: DEALER WINS,
PLAYER WINS, TIE, BLACKJACK. This enum goes inside of the Blackjack class and is called
Results.
• Modify the playRound method to return the result of the round instead of void.
• Modify the main method to obtain the initial pile of chips using args[0]. Assume it is an integer
value.
• Before each round, use a Scanner object to obtain the user’s bet for this round – make sure they
only bet chips that they have. You may assume the user enters an integer.
• After the round is over, update their chip pile according to the rules below.
• The game now must also end if the player runs out of chips or chooses to leave. They can choose
to leave by betting a negative amount.
Betting rules:
The user can bet only once before each round begins. If they lose, then they lose their bet. If they
tie, their total chip count is unchanged. If they win, they win the amount that they bet. If they get
blackjack then they win 1.5 times their bet (round down if the result is a fraction).
For example, if they have 50 chips, bet 10, and win, then they have 60 chips after the round. If they got
blackjack, then they would have 65 chips at the end of the round. If they lost they would have 40 chips,
and if they tied they would have 50 chips.
What To Submit
You have to submit one zip file with all your files in it to MyCourses under Assignment 4. If you do not
know how to zip files, please ask any search engine or friends. Google might be your best friend with this,
and a lot of different little problems as well.
These files should all be inside your zip.
Please name your zip file A4 StudentId.zip where StudentId should be replaced by whatever
your actual student id is.
CardPile.java
Blackjack.java
confession.txt (optional) – You should write in this file any information that you think is
useful for the TA to mark the assignment. This should include things you were not sure of as
well as parts of your code that you don’t think it will work. Of course, like a confession, this will
draw the TA’s attention to the part of your code that doesn’t work, but he/she will probably be
more lenient than if he/she has to spend a lot of time looking for your error. It demonstrates
that even though you couldn’t solve the problem, you understand roughly what is going on.
2The bonus points will be added to your assignment four grade. If your assignment four grade is higher than 100 percent,
then the bonus points will “carry over” to other assignments. If your assignments total more than 100 percent, then it can still
help further improve your overall class grade when averaged with the test scores.
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